Showing posts with label AAR. Show all posts
Showing posts with label AAR. Show all posts

Sunday, April 20, 2014

Into darkest Africa IHMN AAR 4/19/2014

I apologize as this post is quite picture heavy. I had the chance to run the same scenario the following week at the HMGS-PSW. I ran the event twice that day, teaching the rules to the grandchildren of a fellow member as well as other HMGS members. In my opinion all the players appeared to be having a good time.
My scenario for In Her Majesty's Name, entitled "Into Darkest Africa." I made some changes to the layout of the map after some suggestions of the players from the week before. The sun disc was now located at the central statue, thereby forcing the players to attack one another in one location.
The goal of the scenario was to excavate the sun disc which was located at this statue, surrounded by a river which stopped movement.

The addition of wild animals to the game, gave more hinderances and helped thin out the natives before the adventures encountered them.

The Queen's Rifles advancing in mass.

Part of the Queen's Rifles advancing through the river obstacle.

The Queen's Rifles have reached the statue. But beware, the British Expeditionary Force is in hot pursuit as a battle rages. Each group wanting to claim the victory and the accolades.

The BEF sets up a defensive perimeter in the jungle, hoping to cut off the escape route for the Queen's Rifles.

Dexter Small has claimed the Golden Disc and is running toward his friendly forces in hope of escape. No one could catch him however and the BEF lays down heavy covering fire as Dexter secures the goods.

The setup for the second game of In Her Majesty's Name. This time the Egyptian squad defends the statue and the two British squads must race to capture the sun disc first.

The BEF advances through the jungle, about to be ambushed by the Zulu natives.


The BEF defends their native bearer from the attacking Zulu.


At the statue the BEF and the Queen's Rifles fight to the death as Professor Maxwell Zwigler readies his electromagnetic device.

After activation, the electromagnetic device was far more effective on his own troops than it was on the British. The native hoard advances rapidly, eager to return their sacred idol to its proper place.

Clay Arkwright manages to unearth the idol and seeks to claim a victory for the Queen's Rifles.
Each British company had a victory in the two games. The second game had far more casualties, as I wound up losing almost all of the Queen's Rifles to the deadly military rifles of the BEF. All in all it was a great day of gaming and everyone involved had a good time. Until next time.

Have a great game!
Kevin

Monday, April 14, 2014

Into Darkest Africa (IHMN AAR) 4/12/2014

This is some of the In Her Majesty's Name game that I ran with the St. Crispin's Irregulars in Anahiem at their Hobby Day. I didn't get a chance to take as many photos as I would have liked, as I was busy running the game for some of my friends.

Sweat dripped down the faces of the men in the British Expeditionary force as they peered into the haze. Little did they know that their fellow countrymen from the Queen's Rifles were also after the same goal. Off in the distance they heard foreign voices, and the howls of the natives. They wished now that they had stayed back at the base.

The three expeditionary forces began at opposite ends of the map. Each had the goal of unearthing the Sun Disc, a mysterious relic.

The British Expeditionary Force encounters dense native activity. Being tied up in combat the Steam Riflemen takes a shot at the Zulu.


Lady Hartinger's Expedition arrives at the first site. In her dainty voice she exclaims "Stand back, I'm going to try science!" The Egyptian military vigilance protects the scientists from the native hoard. After several attempts they shout "Eureka!" And hold aloft the golden artifact.

Meanwhile the Queen's Rifles are pinned down in the river by the Zulu.

The Queen's Rifles vanquish their native foes. Amid shouts of "Tally ho good chap!" They advance further into the jungle with the hopes of taking down Lady Hartinger and the Mad Doctor.

Upon spying the natives across the river, Clay Arkwright gets into position to lead the Queen's Rifles against the BEF. But the BEF's specialist Randy Dawes takes aim with his fearsome steam rifle.

Hartinger's Expedition runs off the board to the sounds of covering fire from their Egyptian troops.

The finale of the game, Lady Hartinger, Scientist Maxwell Zwigler and their native bearer escape with the spoils. Maxwell intends to use the sun disc to power his Solar Wave Magnetized Inductor.
THE END

Things I learned. The artifact should be in the center of the map to facilitate more of a struggle. I need to review the armor rules. I forgot that arc weapons ignore armor, And I'll be toning down the armor to make it more of a fight. The other possibility would be to add some more talents to make the soldiers better in combat.

Until next time, have a great game.
This is Kevin,
Over and out!