Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Wednesday, October 22, 2014

Laser Grenadiers and Walkers (Oh My!)


Today's entry is a simple list, or update if you will about what I want to eventually get to for this hobby of mine. Here are some of the things I'd like to finish within the next few months. These dust tactics figures will be very useful to for In Her Majesty's Name. I finally have figures so I can test out the walker rules. Right now they are in various stages of paint. When I get back to them, I'll post some more pictures of them.

Great looking walkers, got to love the weaponry...

They'll take some work to paint and weather.


I also picked up some Laser Grenadiers from Dust Tactics as well. If I get to painting the German troops, then I'll have some good VSF looking troops which I can either use for the Prussian squad in the books, or fashion my own. The Laser Sturmgrenadieren Squad just is dripping with Victorian science fiction potential. Those could be anything from arc-rifles, to flame-throwers, to weapons that launch projectiles off of super-heated steam. Just some ideas of how I might stat them up for IHMN.

Troops with goggles and gasmasks (very steampunky)...

There are also a number of board games I'd like to get on the table. Sky Traders being the main one. Some others are Space Empires 4x, Dread Pirate, and Letters From Whitechapel. Seeing as how I've not gotten a lot of play with those. A review of Letters of Whitechapel is forthcoming on this blog. Stay tuned.

Peace, Love and Good Gaming
Kevin

Wednesday, May 7, 2014

What is this thing called Steampunk?



In recent years the community of steampunkers are more widespread in culture than they once were. What was once an underground movement relating to science fiction enthusiasts, is now a movement that stresses the do-it-yourself ethic. It usually takes the late 1800's era and tweaks it. Adding airships, clockwork robots, and of course the ever popular mad scientist. It has grown to a proportion where even major television shows like Castle have featured steampunk in one of their episodes, exposing the greater culture to the subculture of steampunk.

What is it about this movement that captures the hearts and minds of people?

Steampunk at its heart is retro futuristic science fiction. What I mean by that, is that it places some of the future back in a past that never was and attempts to make sense of it. The entire nature of the movement is  anachronistic. Hence allowing for a wide berth of imagination. As long as the technology in question can be explained within the constraints of its setting, then it will work in the story. That being said, within steampunk the improbable is quite possible, and most often required.

The roots of steampunk stem from the broader category of Victorian Science Fiction (VSF). Much of steampunk is dependent on the improbable gadgets so common to the genre. Without gears this genre, quite possibly wouldn't exist. In VSF on the other hand the focus is on the adventure just like in other forms of pulp fiction. The typically hero in steampunk is the scientist as a hero. Its a genre where brains are valued over brawn. Victorian Science Fiction on the other hand does have a tendency for scientists as heroes, but can fit many other types of heroes into their formula.

In VSF the discovery of the unknown beyond our boarders is the main thrust of the adventure. Likewise, it can be similar in steampunk stories. Both genres owe their lineage to the works of H.G. Wells and Jules Verne as the main fathers of this genre. The submarine in 20,000 Leagues Under the Sea was a futuristic concept at the time of the books publication. There was a submersible created by Robert Fulton in 1800 named the Nautilus, with a hand cranked propeller. Which probably inspired Jules Verne's novel in 1870. At the time, the ocean was vastly unexplored and lent fertile ground for the writings of science fiction. The genre of steampunk is primarily a written one, before a costumed one. People who adhere to it generally have at least some knowledge of its literary origins, and try to match their cosplay likewise.

In today's popular culture, steampunk is epitomized by the excessive use of goggles, gears, brass, brown, and gears. The zeppelin has also become an icon of steampunk. But it should be more than just an icon to distinguish the genre. Steampunk ought to be foremost a mindset. Typically set within Victorian ideals, it then subverts those ideals and rebels against the setting, giving us the edge to the punk. The "punk" term has bothered me as a description. If another term should be used, I feel revolution is a better term. "Punk" has stuck as a term because steampunk came about as a response to cyberpunk. It is the opposite of archaic, cyber-punk is ultra-futuristic where technology invades all of society, even invading man with the aid of bionics. Steampunk I believe is the retaliation to cyberpunk. There is some punk to the movement, despite its love of the analog. The band Abney Park who some describe as "the quintessential steampunk band" had quite an edge to some of their songs, cementing them strongly into the punk of steampunk. All in all, the genre of steampunk is great fun to write and be, and can be considered fun for most. I hoped that this post helped you understand a little of how I view steampunk. So raise your tesla-colied logarithmic calculator and join the steampunk revolution.


Monday, April 21, 2014

Miniature Mondays 03: Thrift Store Finds

I pulled my fedora lower over my eyes and readied my bullwhip as I hunted through the jungle. After clearing away a stretch of vines, I beheld an idol of a long lost civilization. Its piercing gaze stilled me. The small dog held in its arms made me wonder if the civilization held dogs in high honor, or simply as a tasty delicacy. I hoped that human's weren't on the menu also as I pushed farther into the uncharted jungle...

Recently Unearthed

These two tower over a 28mm figure

Captain Mal Reynolds scouts around the fallen idol of a lost civilization
These finds were of great use in the game of In Her Majesty's Name that I ran at the St. Crispin's Irregulars and the HMHS horse and musket day. The tall one worked well as the central objective and can be seen in action in the after action reports.

Sunday, April 20, 2014

Into darkest Africa IHMN AAR 4/19/2014

I apologize as this post is quite picture heavy. I had the chance to run the same scenario the following week at the HMGS-PSW. I ran the event twice that day, teaching the rules to the grandchildren of a fellow member as well as other HMGS members. In my opinion all the players appeared to be having a good time.
My scenario for In Her Majesty's Name, entitled "Into Darkest Africa." I made some changes to the layout of the map after some suggestions of the players from the week before. The sun disc was now located at the central statue, thereby forcing the players to attack one another in one location.
The goal of the scenario was to excavate the sun disc which was located at this statue, surrounded by a river which stopped movement.

The addition of wild animals to the game, gave more hinderances and helped thin out the natives before the adventures encountered them.

The Queen's Rifles advancing in mass.

Part of the Queen's Rifles advancing through the river obstacle.

The Queen's Rifles have reached the statue. But beware, the British Expeditionary Force is in hot pursuit as a battle rages. Each group wanting to claim the victory and the accolades.

The BEF sets up a defensive perimeter in the jungle, hoping to cut off the escape route for the Queen's Rifles.

Dexter Small has claimed the Golden Disc and is running toward his friendly forces in hope of escape. No one could catch him however and the BEF lays down heavy covering fire as Dexter secures the goods.

The setup for the second game of In Her Majesty's Name. This time the Egyptian squad defends the statue and the two British squads must race to capture the sun disc first.

The BEF advances through the jungle, about to be ambushed by the Zulu natives.


The BEF defends their native bearer from the attacking Zulu.


At the statue the BEF and the Queen's Rifles fight to the death as Professor Maxwell Zwigler readies his electromagnetic device.

After activation, the electromagnetic device was far more effective on his own troops than it was on the British. The native hoard advances rapidly, eager to return their sacred idol to its proper place.

Clay Arkwright manages to unearth the idol and seeks to claim a victory for the Queen's Rifles.
Each British company had a victory in the two games. The second game had far more casualties, as I wound up losing almost all of the Queen's Rifles to the deadly military rifles of the BEF. All in all it was a great day of gaming and everyone involved had a good time. Until next time.

Have a great game!
Kevin

Monday, April 14, 2014

Into Darkest Africa (IHMN AAR) 4/12/2014

This is some of the In Her Majesty's Name game that I ran with the St. Crispin's Irregulars in Anahiem at their Hobby Day. I didn't get a chance to take as many photos as I would have liked, as I was busy running the game for some of my friends.

Sweat dripped down the faces of the men in the British Expeditionary force as they peered into the haze. Little did they know that their fellow countrymen from the Queen's Rifles were also after the same goal. Off in the distance they heard foreign voices, and the howls of the natives. They wished now that they had stayed back at the base.

The three expeditionary forces began at opposite ends of the map. Each had the goal of unearthing the Sun Disc, a mysterious relic.

The British Expeditionary Force encounters dense native activity. Being tied up in combat the Steam Riflemen takes a shot at the Zulu.


Lady Hartinger's Expedition arrives at the first site. In her dainty voice she exclaims "Stand back, I'm going to try science!" The Egyptian military vigilance protects the scientists from the native hoard. After several attempts they shout "Eureka!" And hold aloft the golden artifact.

Meanwhile the Queen's Rifles are pinned down in the river by the Zulu.

The Queen's Rifles vanquish their native foes. Amid shouts of "Tally ho good chap!" They advance further into the jungle with the hopes of taking down Lady Hartinger and the Mad Doctor.

Upon spying the natives across the river, Clay Arkwright gets into position to lead the Queen's Rifles against the BEF. But the BEF's specialist Randy Dawes takes aim with his fearsome steam rifle.

Hartinger's Expedition runs off the board to the sounds of covering fire from their Egyptian troops.

The finale of the game, Lady Hartinger, Scientist Maxwell Zwigler and their native bearer escape with the spoils. Maxwell intends to use the sun disc to power his Solar Wave Magnetized Inductor.
THE END

Things I learned. The artifact should be in the center of the map to facilitate more of a struggle. I need to review the armor rules. I forgot that arc weapons ignore armor, And I'll be toning down the armor to make it more of a fight. The other possibility would be to add some more talents to make the soldiers better in combat.

Until next time, have a great game.
This is Kevin,
Over and out!

Monday, April 7, 2014

Miniature Mondays 02 Thrift Store Finds

After a trip to the local thrift shop to see what I could pick up for gaming on the cheap, I discovered these three gems. Here are three tree-like pieces which will find in very nicely in a jungle game. They were originally aquarium pieces. Even with a little paint added to them you can create foliage from another planet. Although I'll keep mine green for the jungle right now. They are shown alongside a 28mm figure for scale.


I'm planning on using these objects for objectives in the Darkest Africa IHMN scenario which I'll be running this Saturday. The players will be searching for a lost artifact which will be hidden at one of these locations for them to excavate. Thus the pieces are not only pretty, but functional as well. And anything that can be used for several things, in my opinion is worth having.
I find that usually when I least expect it, that's when I run across a gem of an item which can be used on the miniature table.

Kevin. Over and out.

Wednesday, April 2, 2014

Sleeping dragon Rising sun IHMN

This is the second expansion for In Her Majesty's Name released so far. Entitled Sleeping Dragon Rising Sun. It takes the game to the mysteries of the orient. According to Amazon its release date is June 17.



This is how Osprey's site describes it "China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress’ court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East’s most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice." (Ospreypublishing.com)

I'm speculating that we'll see some new walkers and steam-powered goodness. Describing Japan as possessing the east's  most modern army, sounds like we might get another squad similar to the Prussians, strong leadership and Tough talent. If they bring any Japanese mythology into the mix, we could see anything from ghosts to kitsune, to oni. I for one would like to see some rules for zombies, because I could then use the system to play a Pride and Prejudice & Zombies themed game.

I'm anxious to see what new fangled gizmos and talents await in this tome. Still two and a half more months to wait.