Showing posts with label vsf. Show all posts
Showing posts with label vsf. Show all posts

Wednesday, October 22, 2014

Laser Grenadiers and Walkers (Oh My!)


Today's entry is a simple list, or update if you will about what I want to eventually get to for this hobby of mine. Here are some of the things I'd like to finish within the next few months. These dust tactics figures will be very useful to for In Her Majesty's Name. I finally have figures so I can test out the walker rules. Right now they are in various stages of paint. When I get back to them, I'll post some more pictures of them.

Great looking walkers, got to love the weaponry...

They'll take some work to paint and weather.


I also picked up some Laser Grenadiers from Dust Tactics as well. If I get to painting the German troops, then I'll have some good VSF looking troops which I can either use for the Prussian squad in the books, or fashion my own. The Laser Sturmgrenadieren Squad just is dripping with Victorian science fiction potential. Those could be anything from arc-rifles, to flame-throwers, to weapons that launch projectiles off of super-heated steam. Just some ideas of how I might stat them up for IHMN.

Troops with goggles and gasmasks (very steampunky)...

There are also a number of board games I'd like to get on the table. Sky Traders being the main one. Some others are Space Empires 4x, Dread Pirate, and Letters From Whitechapel. Seeing as how I've not gotten a lot of play with those. A review of Letters of Whitechapel is forthcoming on this blog. Stay tuned.

Peace, Love and Good Gaming
Kevin

Wednesday, May 7, 2014

What is this thing called Steampunk?



In recent years the community of steampunkers are more widespread in culture than they once were. What was once an underground movement relating to science fiction enthusiasts, is now a movement that stresses the do-it-yourself ethic. It usually takes the late 1800's era and tweaks it. Adding airships, clockwork robots, and of course the ever popular mad scientist. It has grown to a proportion where even major television shows like Castle have featured steampunk in one of their episodes, exposing the greater culture to the subculture of steampunk.

What is it about this movement that captures the hearts and minds of people?

Steampunk at its heart is retro futuristic science fiction. What I mean by that, is that it places some of the future back in a past that never was and attempts to make sense of it. The entire nature of the movement is  anachronistic. Hence allowing for a wide berth of imagination. As long as the technology in question can be explained within the constraints of its setting, then it will work in the story. That being said, within steampunk the improbable is quite possible, and most often required.

The roots of steampunk stem from the broader category of Victorian Science Fiction (VSF). Much of steampunk is dependent on the improbable gadgets so common to the genre. Without gears this genre, quite possibly wouldn't exist. In VSF on the other hand the focus is on the adventure just like in other forms of pulp fiction. The typically hero in steampunk is the scientist as a hero. Its a genre where brains are valued over brawn. Victorian Science Fiction on the other hand does have a tendency for scientists as heroes, but can fit many other types of heroes into their formula.

In VSF the discovery of the unknown beyond our boarders is the main thrust of the adventure. Likewise, it can be similar in steampunk stories. Both genres owe their lineage to the works of H.G. Wells and Jules Verne as the main fathers of this genre. The submarine in 20,000 Leagues Under the Sea was a futuristic concept at the time of the books publication. There was a submersible created by Robert Fulton in 1800 named the Nautilus, with a hand cranked propeller. Which probably inspired Jules Verne's novel in 1870. At the time, the ocean was vastly unexplored and lent fertile ground for the writings of science fiction. The genre of steampunk is primarily a written one, before a costumed one. People who adhere to it generally have at least some knowledge of its literary origins, and try to match their cosplay likewise.

In today's popular culture, steampunk is epitomized by the excessive use of goggles, gears, brass, brown, and gears. The zeppelin has also become an icon of steampunk. But it should be more than just an icon to distinguish the genre. Steampunk ought to be foremost a mindset. Typically set within Victorian ideals, it then subverts those ideals and rebels against the setting, giving us the edge to the punk. The "punk" term has bothered me as a description. If another term should be used, I feel revolution is a better term. "Punk" has stuck as a term because steampunk came about as a response to cyberpunk. It is the opposite of archaic, cyber-punk is ultra-futuristic where technology invades all of society, even invading man with the aid of bionics. Steampunk I believe is the retaliation to cyberpunk. There is some punk to the movement, despite its love of the analog. The band Abney Park who some describe as "the quintessential steampunk band" had quite an edge to some of their songs, cementing them strongly into the punk of steampunk. All in all, the genre of steampunk is great fun to write and be, and can be considered fun for most. I hoped that this post helped you understand a little of how I view steampunk. So raise your tesla-colied logarithmic calculator and join the steampunk revolution.


Sunday, April 20, 2014

Into darkest Africa IHMN AAR 4/19/2014

I apologize as this post is quite picture heavy. I had the chance to run the same scenario the following week at the HMGS-PSW. I ran the event twice that day, teaching the rules to the grandchildren of a fellow member as well as other HMGS members. In my opinion all the players appeared to be having a good time.
My scenario for In Her Majesty's Name, entitled "Into Darkest Africa." I made some changes to the layout of the map after some suggestions of the players from the week before. The sun disc was now located at the central statue, thereby forcing the players to attack one another in one location.
The goal of the scenario was to excavate the sun disc which was located at this statue, surrounded by a river which stopped movement.

The addition of wild animals to the game, gave more hinderances and helped thin out the natives before the adventures encountered them.

The Queen's Rifles advancing in mass.

Part of the Queen's Rifles advancing through the river obstacle.

The Queen's Rifles have reached the statue. But beware, the British Expeditionary Force is in hot pursuit as a battle rages. Each group wanting to claim the victory and the accolades.

The BEF sets up a defensive perimeter in the jungle, hoping to cut off the escape route for the Queen's Rifles.

Dexter Small has claimed the Golden Disc and is running toward his friendly forces in hope of escape. No one could catch him however and the BEF lays down heavy covering fire as Dexter secures the goods.

The setup for the second game of In Her Majesty's Name. This time the Egyptian squad defends the statue and the two British squads must race to capture the sun disc first.

The BEF advances through the jungle, about to be ambushed by the Zulu natives.


The BEF defends their native bearer from the attacking Zulu.


At the statue the BEF and the Queen's Rifles fight to the death as Professor Maxwell Zwigler readies his electromagnetic device.

After activation, the electromagnetic device was far more effective on his own troops than it was on the British. The native hoard advances rapidly, eager to return their sacred idol to its proper place.

Clay Arkwright manages to unearth the idol and seeks to claim a victory for the Queen's Rifles.
Each British company had a victory in the two games. The second game had far more casualties, as I wound up losing almost all of the Queen's Rifles to the deadly military rifles of the BEF. All in all it was a great day of gaming and everyone involved had a good time. Until next time.

Have a great game!
Kevin