Thursday, April 24, 2014

Gaming Goodness 01: Forbidden Island

This will be a new segment on my blog entitled "Gaming Goodness" where I will review board games which I have played, among other things. For the first post of this new series I wanted to review a favorite game of mine. Forbidden Island a 2010 released game.



As you may be aware, this game falls into the category of co-op games in the vein of Pandemic. You and your fellow players either win or lose together. In the game's theme, you and your fellow players are adventurers on an island which is rapidly being reclaimed by the sea (global warming anyone?) and your task is to unearth four treasures and bring them back to civilization.

What's in the box?
In this case its a tin for a box. There is a flood gauge and marker, 6 pawns, 24 double sided tiles with flooded and non flooded locations respectfully, four plastic treasure markers. One deck of 28 treasure cards (5 of each treasure, 3 waters rise, 3 helicopter lift, and 2 sandbags) and one deck of flood cards matching the 24 locations on the board.

How to play?
The object of the game is to collect all four treasures and return to Fools Landing to escape before the island sinks under you (This is easiet said then done I might add). The players are dealt a random adventurer card, each having a specific unique ability. Each player begins with two treasure cards.
The order of play is simple
1. Take up to three actions
2. Draw 2 treasure cards
3. Draw flood cards to current level

What are actions?
Actions are what your player can do during the turn.
-- Move to one tile
-- Shore up (which is to flip a flooded tile to its unflooded side)
-- Give a treasure card if you are on the same tile, unless you're the messenger.
-- Capture a treasure. Turn in four identical treasure cards on one of the two matching locations and take the plastic token.

What I thought?
This game scales wonderfully in relation to the number of players. I must stress that every move in this game is important. If the players think that they can squander their moves in the beginning of the game to set up for a better end-game, they will be sorely mistaken as the island will sink beneath them. A redeeming fact is that the tiles that flood are always placed on top of the deck, so the players always know what will flood if their memory is good. Its a simple to play game with somewhat of a deep strategy.

My rating: 4.5 out of 5 meeples


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